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	<title>2015 Updates Archives - iRacerHUB.com</title>
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		<title>Release Notes for Dec 22 Update</title>
		<link>https://iracerhub.com/release-notes-for-dec-22-update/</link>
		
		<dc:creator><![CDATA[iracerjames]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 00:00:00 +0000</pubDate>
				<category><![CDATA[2015 Updates]]></category>
		<category><![CDATA[Build Notes]]></category>
		<guid isPermaLink="false">https://iracerhub.com/2015/12/22/release-notes-for-dec-22-update/</guid>

					<description><![CDATA[<p>Rendering &#8211; The rendering cutoff distance for track surfaces at most tracks has been increased by 1km. &#8211; Improved the graphics autoconfig to set the &#8220;Video Memory to Use&#8221; limit to approximately 128MB less than the dedicated video memory of the GPU, rather than to the full amount dedicated video memory. This is because Microsoft...</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-dec-22-update/">Release Notes for Dec 22 Update</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><b>Rendering</b></p>
<p>&#8211; The rendering cutoff distance for track surfaces at most tracks has been increased by 1km.</p>
<p>&#8211; Improved the graphics autoconfig to set the &#8220;Video Memory to Use&#8221; limit to approximately 128MB less than the dedicated video memory of the GPU, rather than to the full amount dedicated video memory. This is because Microsoft Windows uses a portion of the video memory for itself, leaving even less for the simulator, especially in newer versions of Windows. The first time the simulator executes, your existing video memory setting may be automatically lowered to this new setting if it was set too high. Please do not increase it, as it will only lead to performance issues and stuttering. The setting in renderer.ini has been renamed from &#8220;VidMemMB&#8221; to &#8220;VideoMemMB&#8221; to help facilitate this change.</p>
<p><b>Scoring</b><br />
&#8211; Fixed a bug that was causing official multi-class series with embedded qualifying to fail to reorder the starting grid to keep all cars in a class gridded together.</p>
<p><b>McLaren MP4-30</b></p>
<p>&#8211; DRS Status can now be seen in telemetry. The variable has four possible values:<br />
&#8211; &#8211; 0 = Inactive<br />
&#8211; &#8211; 1 = Available in Next Zone<br />
&#8211; &#8211; 2 = Available and in a DRS Zone<br />
&#8211; &#8211; 3 = Active</p>
<p>&#8211; DRS can now be used for Lone Qualifying.</p>
<p>&#8211; A low oil pressure warning will now trigger the dashboard to enter a failure mode when the engine lets go.</p>
<p>&#8211; Fixed an issue where Control Setting changes where not appearing in the display.</p>
<p>&#8211; Fixed a bug that was allowing Spotters and Crew Chiefs to adjust the diff preload control in the F8 Black Box.</p>
<p><b>Nürburgring</b></p>
<p>&#8211; Added a large speed limit sign, portable toll booth, and cones for the length of the straight alongside the pit lane on the Tourist config.</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-dec-22-update/">Release Notes for Dec 22 Update</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
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		<title>Release Notes for December 16 (Update)</title>
		<link>https://iracerhub.com/release-notes-for-december-16-update/</link>
					<comments>https://iracerhub.com/release-notes-for-december-16-update/#respond</comments>
		
		<dc:creator><![CDATA[iracerjames]]></dc:creator>
		<pubDate>Wed, 16 Dec 2015 00:00:00 +0000</pubDate>
				<category><![CDATA[2015 Updates]]></category>
		<category><![CDATA[Build Notes]]></category>
		<guid isPermaLink="false">https://iracerhub.com/2015/12/16/release-notes-for-december-16-update/</guid>

					<description><![CDATA[<p>Here is another small follow-up to our 2016 Season 1 Release. We&#8217;ve fixed a few more issues, and added in a few more balance tweaks. SIM &#8211; Fixed an issue that reduced the maximum number of car positions transmitted to you by the server, causing fewer than the actual number of cars to be displayed....</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-december-16-update/">Release Notes for December 16 (Update)</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Here is another small follow-up to our 2016 Season 1 Release. We&#8217;ve fixed a few more issues, and added in a few more balance tweaks.</p>
<p><b>SIM</b></p>
<p>&#8211; Fixed an issue that reduced the maximum number of car positions transmitted to you by the server, causing fewer than the actual number of cars to be displayed.</p>
<p><b>Rendering</b></p>
<p>&#8211; Improved the Level of Detail selection of the track surfaces for very wide fields-of-view in three-screen mode. Previously, the side monitors could render distant portions of the track at a higher level of detail than necessary.</p>
<p>&#8211; Added the ability to limit the number of track surface decals rendered from the cockpit cameras. These limits can be specified in the “renderer.ini” file. The “MaxTrackDecalsInCockpit” setting is for the driver’s view, and the “MaxTrackDecalsInMirrors” setting is for the driver’s view in the mirrors. Because track surface decals are rendered in clumps, try adjusting the settings using increments of about 150. If any portion of a clump would render, the entire clump will render, so the limit input may be slightly exceeded. All decals very near the camera will render even if the limit is exceeded to avoid very obvious popping in of the decals. Mirrors will only render track decals when the “Higher Detail Mirrors” setting is enabled in the Graphics/Replay options screen, which will negatively affect performance.</p>
<p><b>Opponent Cars</b></p>
<p>&#8211; Fixed an issue where the tires of opponent cars would wobble, causing smoke.</p>
<p><b>Telemetry</b></p>
<p>&#8211; Several values have been added for better monitoring of the McLaren MP4-30, including: ERS Battery Charge, Power from Battery to MGU-K, and Power from MGU-K to Battery.</p>
<p><b>McLaren MP4-12C GT3</b></p>
<p>&#8211; Fixed an issue where a second steering wheel could be seen in the external model.</p>
<p><b>NASCAR Sprint Cup Chevrolet SS</b></p>
<p>&#8211; Extra gear options have been added for this vehicle at Atlanta Motor Speedway due to the rev limiter.</p>
<p><b>NASCAR Sprint Cup Ford Fusion</b></p>
<p>&#8211; Extra gear options have been added for this vehicle at Atlanta Motor Speedway due to the rev limiter.</p>
<p><b>NASCAR Sprint Cup Toyota Camry</b></p>
<p>&#8211; Extra gear options have been added for this vehicle at Atlanta Motor Speedway due to the rev limiter.</p>
<p><b>Star Mazda</b></p>
<p>&#8211; Downforce has been increased in response to feedback from a real-world driver.</p>
<p>&#8211; Diff locking has been reduced from 10% to 3%.</p>
<p>&#8211; Tire grip has been increased slightly.</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-december-16-update/">Release Notes for December 16 (Update)</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
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		<title>Release Notes for December 14 (Update)</title>
		<link>https://iracerhub.com/release-notes-for-december-14-update/</link>
					<comments>https://iracerhub.com/release-notes-for-december-14-update/#respond</comments>
		
		<dc:creator><![CDATA[iracerjames]]></dc:creator>
		<pubDate>Mon, 14 Dec 2015 00:00:00 +0000</pubDate>
				<category><![CDATA[2015 Updates]]></category>
		<category><![CDATA[Build Notes]]></category>
		<guid isPermaLink="false">https://iracerhub.com/2015/12/14/release-notes-for-december-14-update/</guid>

					<description><![CDATA[<p>Here is a small follow-up to our 2016 Season 1 Release. We&#8217;ve fixed a few issues, and added in a few more balance tweaks. Rendering &#8211; The &#8220;Draw Car First&#8221; option is disabled for now due to some potential problems. &#8211; Fixed a bug in the vertex compression that caused at least one car to...</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-december-14-update/">Release Notes for December 14 (Update)</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Here is a small follow-up to our 2016 Season 1 Release. We&#8217;ve fixed a few issues, and added in a few more balance tweaks.</p>
<p><b>Rendering</b></p>
<p>&#8211; The &#8220;Draw Car First&#8221; option is disabled for now due to some potential problems.</p>
<p>&#8211; Fixed a bug in the vertex compression that caused at least one car to appear dented and may have been responsible for more serious issues.</p>
<p><b>PopcornFX</b></p>
<p>&#8211; Fixed a bug in the particle system that may have caused missing particles, crashes, or hangs, especially at Nürburgring.</p>
<p><b>Aston Martin DBR9 GT1</b></p>
<p>&#8211; Fixed some PBR shader issues.</p>
<p><b>Ford GT GT3</b></p>
<p>&#8211; GT3 BoP Update: Aero drag has been reduced slightly.</p>
<p><b>Ford Mustang FR500S</b></p>
<p>&#8211; Updated baseline setup.</p>
<p><b>McLaren MP4-12C GT3</b></p>
<p>&#8211; GT3 BoP Update: Minimum weight has been reduced by 10 kg.</p>
<p><b>McLaren MP4-30</b></p>
<p>&#8211; Added new assignable controls to the Sim for use with this car: Peak Brake Bias, Diff Preload, MGU-K Re-Gen Gain, MGU-K Deploy Mode Toggle, MGU-K Deploy Fixed, MGU-K Deploy Adaptive.</p>
<p>&#8211; The &#8220;Push To Pass&#8221; control is now called &#8220;Push To Pass / Overtake&#8221; since it operates the Overtake function on this car.</p>
<p>&#8211; Deploy Mode is added to the wheel display. eg: A03 means Adaptive mode (Setting 3), F06 means Fixed mode (Setting 6).</p>
<p>&#8211; The deployment rate of the MGU-K can now be configured by the driver.</p>
<p>&#8211; There are now some MGU telemetry channels available for logging.</p>
<p>&#8211; Replace the baseline.sto with the high downforce setup rather than medium downforce setup.</p>
<p>&#8211; The shift light RPMs for Logitech G27 wheels have been properly tuned for this car.</p>
<p>&#8211; Lap Time and Current Delta display items are now labeled correctly.</p>
<p>&#8211; Fixed several issues with the MGU-K deployment.</p>
<p><b>NASCAR Camping World Chevrolet Silverado</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Camping World Toyota Tundra</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR K&amp;N Pro Chevrolet Impala</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Nationwide Chevrolet Impala circa 2011</b></p>
<p>&#8211; Vehicle setups have been updated.</p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Sprint Cup Chevrolet Impala COT circa 2013</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Sprint Cup Chevrolet SS</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Sprint Cup Ford Fusion</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Sprint Cup Toyota Camry</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR Truck Series Chevrolet Silverado circa 2013</b></p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR XFINITY Chevrolet Camaro</b></p>
<p>&#8211; Vehicle setups have been updated.</p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR XFINITY Ford Mustang</b></p>
<p>&#8211; Vehicle setups have been updated.</p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>NASCAR XFINITY Toyota Camry</b></p>
<p>&#8211; Vehicle setups have been updated.</p>
<p>&#8211; Fine tuned the chassis torsion to be a little softer.</p>
<p><b>Ruf RT12-R C-Spec</b></p>
<p>&#8211; Driving Aid downshift auto-blips have been adjusted to prevent the rear tires from locking up due to an insufficient blip.</p>
<p><b>Ruf RT 12R Track</b></p>
<p>&#8211; GT3 BoP Update: Overall aero drag has been increased slightly.</p>
<p>&#8211; GT3 BoP Update: The rear wing gurney flap sensitivity has been increased, adjusting the downforce and drag.</p>
<p><b>Star Mazda</b></p>
<p>&#8211; Updated baseline and high_downforce setup.</p>
<p><b>Nürburgring</b></p>
<p>&#8211; Fixed a curb across from the Nordschleife pit lane that was incorrectly marked as pit lane.</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-december-14-update/">Release Notes for December 14 (Update)</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></content:encoded>
					
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		<title>Release Notes for October 22 (Update)</title>
		<link>https://iracerhub.com/release-notes-for-october-22-update/</link>
					<comments>https://iracerhub.com/release-notes-for-october-22-update/#respond</comments>
		
		<dc:creator><![CDATA[iracerjames]]></dc:creator>
		<pubDate>Fri, 23 Oct 2015 00:00:00 +0000</pubDate>
				<category><![CDATA[2015 Updates]]></category>
		<category><![CDATA[Build Notes]]></category>
		<guid isPermaLink="false">https://iracerhub.com/2015/10/23/release-notes-for-october-22-update/</guid>

					<description><![CDATA[<p>This new release contains a few bug fixes that will make your racing experience even better. Have fun out on the track! Race Control &#8211; Fixed a bug where a team&#8217;s car could trigger the gained time corner cut penalties on every team members&#8217; computer, not just the driver&#8217;s computer. This was a problem because...</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-october-22-update/">Release Notes for October 22 (Update)</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This new release contains a few bug fixes that will make your racing experience even better. Have fun out on the track!</p>
<p><b>Race Control</b></p>
<p>&#8211; Fixed a bug where a team&#8217;s car could trigger the gained time corner cut penalties on <i>every</i> team members&#8217; computer, not just the driver&#8217;s computer. This was a problem because the car is likely to be extrapolating around a bunch due to latency on the other team members&#8217; computers and accidentally catching the corner cut checkpoints.</p>
<p><b>EasyAntiCheat</b></p>
<p>&#8211; Fixed a bug that was leading to an EasyAntiCheat “Not Authenticated” message, and ejecting racers from the server if:<br />
&#8212; You stayed connected to a race server until it finished the session and forcibly disconnected you, then you later joined another session that happened to be assigned to the same race server.<br />
&#8212; The race server lost its own connection to the EasyAntiCheat servers, but you were still connected to it.</p>
<p><b>Chevrolet Silverado &#8211; circa 2013</b></p>
<p>&#8211; Added phoenix_oval setup ( for Phoenix International Raceway &#8211; 2008 ), and updated daytona_2011_oval setup.</p>
<p><b>Dallara IndyCar &#8211; circa 2011</b></p>
<p>&#8211; Added charlotte_quadoval setup.</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-october-22-update/">Release Notes for October 22 (Update)</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></content:encoded>
					
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		<title>Release Notes for 2015 Season 1</title>
		<link>https://iracerhub.com/release-notes-for-2015-season-1/</link>
		
		<dc:creator><![CDATA[iracerjames]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 00:00:00 +0000</pubDate>
				<category><![CDATA[2015 Updates]]></category>
		<category><![CDATA[Build Notes]]></category>
		<guid isPermaLink="false">https://iracerhub.com/2014/12/09/release-notes-for-2015-season-1/</guid>

					<description><![CDATA[<p>Website: Teams &#8211; Teams no longer show a public join button when not recruiting. &#8211; Fixed car preview image and its loading process in team registration modal dialog. &#8211; Changed available registration options when a user is rejoining a session (after withdrawing). &#8211; When renaming &#8220;Team [my name]&#8221;, the team will be created properly, and...</p>
<p>The post <a href="https://iracerhub.com/release-notes-for-2015-season-1/">Release Notes for 2015 Season 1</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Website: </p>
<p>Teams </p>
<p>&#8211; Teams no longer show a public join button when not recruiting. </p>
<p>&#8211; Fixed car preview image and its loading process in team registration modal dialog. </p>
<p>&#8211; Changed available registration options when a user is rejoining a session (after withdrawing). </p>
<p>&#8211; When renaming &#8220;Team [my name]&#8221;, the team will be created properly, and be counted properly toward the maximum team limit. </p>
<p>Optimizations </p>
<p>&#8211; More requests to dynamic web data have been targeted more precisely to conserve bandwidth. </p>
<p>&#8211; The &#8220;Are you still there&#8221; page won&#8217;t scroll the browser away from the top of the page if it was already near the top. </p>
<p>Hosted Sessions </p>
<p>&#8211; Hosted session sub-session details are shown in readable formats now (1 hour, 20 minutes instead of 80 minutes). </p>
<p>&#8211; Host a Race and Hosted Races pages&#8217; load times have been improved significantly. </p>
<p>Leagues </p>
<p>&#8211; League Sessions page&#8217;s load time has been improved significantly. </p>
<p>Results </p>
<p>&#8211; In the event that race event data is still being processed for results, the page will show that state. </p>
<p>&#8211; Fixed the 1969 date bug. </p>
<p>&#8211; When hosting a session with a restriction for results to be viewed only by the participants, the purchaser of the hosted session may also look at the results. </p>
<p>&#8211; We no longer log penalty set/clear events unless it&#8217;s a Qualify or Race session (similar to get in/out of car). </p>
<p>Misc </p>
<p>&#8211; You may now message members from their account profile page. </p>
<p>&#8211; Server farms are identified in a more consistent manner, using flag icons with rollover tooltips. </p>
<p>&#8211; Hovering a rejected registration button now shows you the reason you&#8217;ve been rejected. </p>
<p>&#8211; What&#8217;s Hot Widget &#038; Race Planner now handle errors more gracefully, and registration error message are shown. </p>
<p>&#8211; Setting wind speeds for test mode in KPH should now give the proper upper and lower bounds for that unit after refreshing. </p>
<p>Simulation: </p>
<p>Pit Guy </p>
<p>&#8211; There is a new lollipop guy using a new animation system, which allows improved animations. This new system now allows us to save your pit guy to the replay. </p>
<p>Driver Swaps </p>
<p>&#8211; Fixed a bunch of bugs involved with the handling of swapping team drivers around that was causing all kinds of different pitting related issues, such as incorrect invalid pit entry black flags when towing, getting stuck in a tow loop if stopped very close to your pit stall but not in it, car physics popping when driver swapping, etc. </p>
<p>&#8211; Fixed a bug that could cause the server to fail to release the team&#8217;s car from the driver if their sim crashed or they closed the sim using ALT-F4 or the close-window [x] button. </p>
<p>Net Code </p>
<p>&#8211; The multiplayer prediction code has been improved, reducing the effect of internet latency on braking and acceleration zones. This was already being done for cornering. Now a car ahead of you should not appear to out brake you by as much when approaching a corner. </p>
<p>Radio </p>
<p>&#8211; There is a new Radio Black Box accessed via F10 from both in-car and out-of-car. </p>
<p>&#8211; Fixed a bug in the radio that would prevent you from hearing people speak or seeing their text chat if the channel you had your transmitter set to was muted. </p>
<p>&#8211; Fixed a bug that would cause your radio&#8217;s transmitter to switch channels if you removed an earlier channel from the radio. </p>
<p>UI </p>
<p>&#8211; Revert last season&#8217;s Relative Standings Black Box changes, now all cars will now show up in the list again, until that code can more reliably detect that a driver is out of their car. </p>
<p>Race Control </p>
<p>&#8211; Fixed a bug that was preventing dropped races within a race week from being so marked. </p>
<p>&#8211; In Lone Qualify, when returning to pits we now return to the Qualifying-exit stall, not the team&#8217;s Pit stall. </p>
<p>&#8211; Fixed the bug where you could get out of the car if stopped near the pits but in line with your pit stall. </p>
<p>Telemetry </p>
<p>&#8211; Fixed the off-by-1 bug in CarClassPos telemetry output. </p>
<p>&#8211; Dump team name to telemetry along with team ID. </p>
<p>&#8211; Optionally push disk telemetry to memory when a commercial client is running non-official race sessions (for motion simulators). </p>
<p>Cars: </p>
<p>BMW Z4 GT3 </p>
<p>&#8211; Updated setup. </p>
<p>Cadillac CTS-V Racecar </p>
<p>&#8211; Fixed speedometer inaccuracy. </p>
<p>Chevrolet Camaro Class B </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Updated setups. </p>
<p>Chevrolet Impala Old Class B </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>Chevrolet Impala-COT </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Added gateway_oval setup. </p>
<p>Chevrolet National Impala </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Updated setups. </p>
<p>Chevrolet Silverado </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Updated setups. </p>
<p>Chevrolet SS-Gen6 </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Added gateway_oval setup. </p>
<p>Dallara DW12 </p>
<p>&#8211; Updates to the tires and engine. </p>
<p>&#8211; Added tire degradation for the faster ovals (we already had it at road courses and short ovals). </p>
<p>&#8211; Updated setups. </p>
<p>&#8211; Limit fuel consumption and increase engine temperature while the car is at rest. </p>
<p>Dallara IndyCar &#8211; circa 2011 </p>
<p>&#8211; Fixed a bug where sponsors were not showing up. </p>
<p>&#8211; Updates to tires. </p>
<p>Ford Falcon FG V8 </p>
<p>&#8211; Now available for purchase! This car has identical physics to the Holden Commodore VF V8, and the two cars can share setups. </p>
<p>Ford Fusion-Gen6 </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Added gateway_oval setup. </p>
<p>Ford GT </p>
<p>&#8211; Added a distant external sound layer and also improved the rest of the engine sounds too. </p>
<p>Ford GT GT3 </p>
<p>&#8211; Added a distant external sound layer and also improved the rest of the engine sounds too. </p>
<p>&#8211; Reduced weight by 45 kg. </p>
<p>&#8211; Brakes are not quite as strong. </p>
<p>&#8211; Adjusted the power ramp side of the diff to 80 degrees. </p>
<p>Ford Mustang Class B </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Updated setups. </p>
<p>Holden Commodore VF V8 </p>
<p>&#8211; Numbers changed to match the new Ford Falcon FG V8. </p>
<p>Kia Optima </p>
<p>&#8211; Add missing windshield tear-off black box UI element. </p>
<p>McLaren MP4-12C GT3 </p>
<p>&#8211; Reduced weight by 15 kg. </p>
<p>&#8211; Updated setup. </p>
<p>Silver Crown </p>
<p>&#8211; Updated aerodynamics, tires, suspension, engine, rear axle, plus more. </p>
<p>&#8211; Updated setups. </p>
<p>Sprint Car </p>
<p>&#8211; Updated aerodynamics, tires, suspension, engine, rear axle, plus more. </p>
<p>&#8211; Updated setups. </p>
<p>Super Late Model </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>Toyota Camry-Gen6 </p>
<p>&#8211; Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward. </p>
<p>&#8211; Added more tire degradation. </p>
<p>&#8211; Added gateway_oval setup. </p>
<p>Williams-Toyota FW31 </p>
<p>&#8211; Lowered allowable minimum tire pressures. </p>
<p>&#8211; Updated setups. </p>
<p>Tracks: </p>
<p>Circuit de Spa-Francorchamps </p>
<p>&#8211; Night mode is now available. </p>
<p>Indianapolis Motor Speedway </p>
<p>&#8211; Fixed a geometry bug in the grass of Turn 2 on the Road Course. </p>
<p>New Hampshire Motor Speedway </p>
<p>&#8211; Fixed floating cones in Turns 1 and 2 of the Road Course. </p>
<p>Twin Ring Motegi </p>
<p>&#8211; Fixed an issue with the TV2 camera set of the Grand Prix configuration. </p>
<p>The post <a href="https://iracerhub.com/release-notes-for-2015-season-1/">Release Notes for 2015 Season 1</a> appeared first on <a href="https://iracerhub.com">iRacerHUB.com</a>.</p>
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