Connect with us

Hi, what are you looking for?

#News & Updates

Race Control Tweaks

Small Rules, Big Impact

Race Control got a handful of quiet adjustments in the Season 4 build. They don’t change the rulebook, but they will change how races feel, especially in the opening laps and during cautions. Here’s what’s new.


Pit-Lane Starts: +3s Hold

Drivers choosing (or forced) to start from pit road will now sit a little longer:

  • Old delay: cars were held briefly, then released into traffic once the green flew.
  • New delay: the hold has been increased by three seconds.

Why it matters:

  • Gives the field more time to clear before pit-lane starters join.
  • Reduces the risk of messy blend-ins mid-pack.
  • Makes the “start from pits” strategy safer but slightly costlier in track position.

Pace Car: Smarter Timing

Two timing adjustments were made to how the pace car enters the track:

  1. Pit exit speeds improved — the pace car leaves pit lane at more realistic acceleration, syncing better with field speed.
  2. Earlier pull-outs for early-lap cautions — if a yellow comes quickly, the pace car now exits sooner, reducing awkward waiting and accordion effects.

Result: restarts and cautions should feel smoother, with fewer stutters as the field forms up.


The “!remove” Command Clarified

Admins and race hosts now have a clearer tool for removing drivers:

  • !remove … will now only remove a single person, preventing accidental wipes of multiple drivers.
  • You can also use !remove #N with a full car number.
    • If that number has a single declared driver, that one driver will be removed cleanly.

This closes loopholes where the old syntax could cause confusion or unintended removals.


Why It Matters

These tweaks don’t make headlines, but you’ll feel them in day-to-day racing:

  • Starts from pits are safer but a little pricier in time.
  • Cautions get smoother, with less herky-jerky pacing.
  • Admins have a sharper, more predictable tool for managing grids.

MOST RECENT

iRacing Arcade

The iRacing Arcade demo is now live on Steam, giving players an early look at this new third-person racing game from Original Fire Games...

Sim Racing Gear

For weeks, the sim racing world has been watching Simucube’s social media for hints of a new product, and the teasers have been cryptic...

GTP Class

The iRacing GTP hybrid MGU-K system has been completely overhauled in the latest season update. Drivers quickly noticed that manual hybrid controls such as...

A 3D-rendered off-road buggy jumps mid-air on a dirt track, with its suspension fully extended and a blurred forest background resembling iRacing graphics. A 3D-rendered off-road buggy jumps mid-air on a dirt track, with its suspension fully extended and a blurred forest background resembling iRacing graphics.

#News & Updates

Street circuits, dirt road toys, and long-teased content are lining up for iRacing’s December update. Below is a tight, practical preview based on items...

iRacing Arcade

iRacing Studios has shared a fresh batch of iRacing Arcade screenshots, giving fans the clearest look yet at the game’s colorful visual style and...

iRacing Arcade

iRacing Arcade has quickly evolved from a surprise announcement into one of the year’s most anticipated racing titles. Since its reveal in August, the...

You May Also Like

#News & Updates

Street circuits, dirt road toys, and long-teased content are lining up for iRacing’s December update. Below is a tight, practical preview based on items...

Advertisement NASGameHub.com — The HUB for NASCAR 25