The iRacing DX12 Graphics Engine is now officially in development.
In the May 2024 dev blog, iRacing confirms that its rendering team has begun building a new graphics engine powered by DirectX 12. The update promises better performance, modern lighting, and smoother frame rates across all hardware.
This new system represents the biggest visual overhaul in iRacing’s history. It’s designed to modernize the sim’s rendering pipeline, improve scalability, and support advanced graphical effects that weren’t possible under the old DX11 engine.
What DX12 Brings to iRacing
The iRacing DX12 Graphics Engine introduces better use of multiple CPU cores and more efficient GPU scheduling. Players can expect higher frame rates, especially in VR and large-grid races. Developers also highlight improved memory handling and faster texture loading, reducing micro-stutters during replays and online events.
In addition to raw performance, DX12 opens the door for new visual features.
These include more realistic shadows, volumetric lighting, and higher-quality reflections. The new engine also supports real-time environmental effects, such as dynamic clouds and time-of-day transitions, with far greater efficiency.
Built for the Future
According to the iRacing team, the DX12 engine is being built with long-term compatibility in mind. It will serve as the foundation for future graphical updates, including ray tracing and modern rendering tools. The engine also integrates closely with other in-progress systems like the new tire model (NTMv10) and the revamped force feedback calibration tool.
By rebuilding the rendering engine from the ground up, iRacing ensures better performance not just for current PCs, but also for next-generation hardware over the coming years.
Early Progress
Developers confirm that the first internal prototype of the DX12 engine is already running. It successfully loads cars, tracks, and textures, allowing engineers to begin testing lighting and performance benchmarks. While still early, this marks an important milestone in the transition away from DX11.
Screenshots from the dev blog show significant improvements in material detail and lighting depth. Reflections on wet surfaces and cockpit shadows now appear more natural, giving the sim a modern, high-fidelity look.
Community Reactions
The community’s response has been overwhelmingly positive. Members on the official forums praise the move to DX12, noting that it’s been one of the most requested updates for years. VR racers are especially excited, as the new engine should bring smoother frame pacing and reduced motion artifacts.
Many players also hope this upgrade will pave the way for more ambitious visual features like real-time weather, improved trackside environments, and better replay tools.
The iRacing DX12 Graphics Engine is more than a visual upgrade — it’s a complete rework of how the sim handles graphics, performance, and lighting. It ensures that iRacing remains visually competitive with other modern racing titles while maintaining the sim’s signature realism and stability.
For players, this means higher fidelity, more consistent frame rates, and a smoother racing experience across all hardware configurations.
