Connect with us

Hi, what are you looking for?

2016 Updates

Release Notes for Jan 7 Update

Here is another small follow-up to our 2016 Season 1 Release. We’ve fixed a few more issues.

Rendering

– Improved the graphics autoconfig to set the “Video Memory to Use” limit to precisely 10% less than the dedicated video memory of the GPU, rather than always 128MB less at most.

– Replaced the graphics option, “Cap Frame Queue,” with a more useful version,
“Max Prerendered Frames,” adjustable from 1 to 4 frames. Typically you should set this value to the number of GPUs in use for rendering, in most cases this is 1, but for SLI or Crossfire this is often 2. Setting the limit to zero frames disables this function completely, which is not advisable since it will lead to increased control lag, or in some cases stuttering. This new setting defaults to a value of 1, and is named “MaxPreRenderedFrames” in the “renderer.ini” file.

– A new setting, “ParallelSorting=1,” has been added to the “renderer.ini” file. Changing this setting to 0 will disable the use of multi-threading during scene sorting in the renderer. The multithreading optimizations are enabled by default.

– Fixed an issue where textures were only loading after entering the garage screen when the option “LoadTexturesWhenDriving” was set to zero in the “renderer.ini” file.

Shared Pit Stalls

– Sessions will now be split into run-groups based on the number of starting grid stalls at the track, instead of the number of pit stalls.

Telemetry

– A new telemetry item “LapCompleted” has been added which contains the number of laps completed by your car (Similar to “Lap” which contains your car’s currently started lap). At a circuit event, “CarIdxLapCompleted” will always be 1 less than “CarIdxLap”, since the finish line both finishes one lap and starts the next. But at the Nürburgring Tourist config, where the start and finish are separate, completing a lap does not start the next one.

– A new telemetry item “CarIdxLapCompleted” has been added which is an array containing the number of laps completed for each CarIdx (Similar to “CarIdxLap” which contains the currently started lap).

– Telemetry items “LapDistPct” and “CarIdxLapDistPct” have been updated to export “0.0” to “1.0” correctly for the Nürburgring Tourist config, with “1.0” being at the finish line. The number will continue to increase above “1.0” in the non-timed area, and wrap back to “0.0” at the start line.

– The state of “TrackCleanup” has been inverted. Now a value of “0” indicates that the track is not being cleaned up, and a value of “1” indicates the track is being cleaned up.

– Renamed several telemetry parameters to remove the unacceptable characters, “-” and, ” “, as follows:
– – PowerMGU-K = PowerMGU_K
– – TorqueMGU-K = TorqueMGU_K
– – PowerMGU-H = PowerMGU_H
– – EnergyBatteryToMGU-KLap = EnergyBatteryToMGU_KLap
– – EnergyBudgetBattToMGU-KLap = EnergyBudgetBattToMGU_KLap
– – DRS Status = DRS_Status

McLaren MP4-30

– Fixed an issue where DRS lights were not activating correctly when the control screen was active.

Radical SR8

– Fixed an issue where the left side mirror was not being deformed correctly when damaged.

Silver Crown

– Changed the weight jacker from 5/8″ throw to 1.25″ throw. This change means each click will have double the cross weight change compared to before.

Super Late Model

– Vehicle setups have been updated.

Circuit de Spa-Francorchamps

– Removed erroneously placed pit boxes.

Nürburgring

– Qualifying laps that begin directly from the Tourist exit on Nordschleife and Combined configs will now correctly score the first flying lap.

– Fixed some issues with object collision on the left side of the Tourist pit lane.

MOST RECENT

iRacing Arcade

The long-rumored iRacing Arcade is officially on the way — launching December 2 on PC with console versions to follow in Spring 2026. The...

Ferrari 499P GTP

The Ferrari 499P hybrid adjustment has arrived in iRacing, introducing new in-car controls that let drivers fine-tune how the car’s hybrid system distributes power...

Autódromo Hermanos Rodríguez (Mexico City)

Few tracks in iRacing arrive with as much flexibility as Autódromo Hermanos Rodríguez. Seven total configurations give drivers everything from world-class Grand Prix racing...

iRacing Arcade

The iRacing Arcade demo is now live on Steam, giving players an early look at this new third-person racing game from Original Fire Games...

Sim Racing Gear

For weeks, the sim racing world has been watching Simucube’s social media for hints of a new product, and the teasers have been cryptic...

GTP Class

The iRacing GTP hybrid MGU-K system has been completely overhauled in the latest season update. Drivers quickly noticed that manual hybrid controls such as...

You May Also Like

#News & Updates

The 2023 Season 1 Release for iRacing has received a variety of updates and fixes in this patch. Starting with the iRacing UI, the...

2022 Updates

iRacing released a patch today that contains updates and fixes for 2022 Season 1. Most notably Daytona International Speedway received a huge update! iRACING...

2022 Updates

iRacing 2022 Season 1 has the green flag! This major season release adds a pair of new touring cars, the Honda Civic Type R...

2021 Updates

It’s time for another massive iRacing content release for 2021 Season 3! After the early releases of the NASCAR Cup Series Next Gen cars and...

Advertisement NASGameHub.com — The HUB for NASCAR 25