iRacing Season 4 Adds Dedicated Pace Cars for Each Class
iRacing Season 4 introduces dedicated pace cars per class and independent green flags for multi-class racing. Here is what changes and why it matters.
iRacing Season 4 introduces dedicated pace cars per class and independent green flags for multi-class racing. Here is what changes and why it matters.
The Mazda MX-5 Season 4 update re-engineers the car’s suspension, engine, and tires from scratch. Here is what every MX-5 Cup driver needs to know before Season 4.
iRacing Season 4 2026 adds six UI features: Pit Summary, Car Damage display, Reference Car for time trials, Quick Settings, Shifting Feedback, and Pinned Mode.
iRacing rebuilt the Pavement Sprint Car from scratch for Season 4. New power output, suspension geometry, a new tire model, and 2026 rulebook compliance all change how the car drives.
iRacing has confirmed Track Reverb audio, new driver gear, and a physics overhaul for an undisclosed oval car for Season 4. Here is what the developer has officially committed to for the September build.
Complete official release notes for iRacing Season 3 2026, build 2026.06.09.01. Every car update, track change, UI feature, and physics change from the full build.
iRacing Season 3 2026 brings a full ground-up rescan of Laguna Seca. The existing version has been in the iRacing library for years. It has been a constant in road racing series across the platform. The rescan replaces it entirely with a high-resolution capture. Laguna Seca now matches the newer track builds iRacing has released…
Lanier National Speedway, Langley Speedway, and USA International Speedway all received full visual overhauls in the iRacing Season 2 build.
The full official release notes for iRacing’s 2026 Season 2 build, posted March 10, 2026.
Barber Motorsports Park has been rebuilt from the ground up in iRacing’s 2026 Season 2 update, with all-new laser scan data and a complete art overhaul. Existing owners get the upgrade for free.
Two new cars, a brand new street circuit, a rebuilt track, four new HUD features, and a stack of car class overhauls. Here’s everything in iRacing’s 2026 Season 2 build.
iRacing is building AI driver coaching natively into the sim through a Microsoft Research collaboration using a Large Action Model, currently in the integration phase.
iRacing’s Spark graphics engine has completed its vertical slice milestone and is now in production, with night lighting identified as the next priority and described as transformative.
iRacing is delivering visual upgrades to Long Beach, Sebring, Red Bull Ring, and three short ovals in Season 2, with treatments ranging from 3D kerbs to full art overhauls.
iRacing is updating oval rubber behavior and the NASCAR O’Reilly Series drafting model in Season 2, with CFD-based side-drafting improvements and refined rubber buildup.
iRacing Season 2 introduces HUD Layout Profiles, a Visual Spotter for single-monitor users, a Throttle/Brake Timeline, and new Session Rules and Session Info widgets.
The Lotus 49 gets rain capability and an updated tire model in iRacing Season 2, using a period-correct all-weather tire rather than a modern dedicated wet compound.
iRacing is rebuilding the GTE and TCR classes from the ground up in Season 2, with all five GTE cars updated and the entire TCR lineup rebuilt with new physics and full rain capability.
iRacing rebuilt Barber Motorsports Park from scratch using new laser scan data, capturing the track’s 2024 repave, updated runoff areas, and facility changes.
St. Petersburg Grand Prix is coming to iRacing in Season 2, bringing the iconic IndyCar street circuit to the sim just after its real-world season opener.
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