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2016 Updates

Release Notes for 2016 Season 3 Patch 1

This Patch release aims to fix some of the issues seen with the 2016 Season 3 Release. We hope this improves your racing experience!

CHANGE LOG:

Simulator

– Fixed an issue that could have caused an unnecessary request to run the Microsoft C++ runtime installer for either x86 or x64, even if the required files were already installed.

Race Sessions

– Fixed an issue seen in the Blancpain Endurance Series where sessions were being split into larger run-groups than dictated by the track.

Dynamic Track

– For sessions using an Automatically Generated track state, the default starting usage will now vary by a percentage based on the following:
– – Session Type = Such that earlier sessions, such as Practice, are cleaner than later sessions, such as Qualifying. This behavior was originally done and this behavior continues with this update.
– – Time of Day = Such that sessions earlier in the day are cleaner than session later in the day, reflecting usual track usage throughout a given day.
– – Weather = Such that the cloud cover affects the likelihood that relatively recent rain may have compromised track time and/or washed away some percentage of the previous track state. Also, for sessions with Realistic Weather, a random factor is also used to account for variation in track usage due to miscellaneous events prior to the session.

DirectX 11

– Fixed an issue with missing external car shadow volumes.

– Fixed an issue where the framerate could drop dramatically due to particle effects at night tracks.

Macros

– Fixed a bug with pit macros that stopped you from unchecking two tires at the same time, (ie: #-rf -rr$).

Telemetry

– Session string is now updated as soon as the sim starts to avoid leaving a stale string around from a previous session.

Oculus Rift

– Virtual mirror can now be enabled for use with DirectX 11.

– Fixed the text cursor in Edit Widgets.

Peripherals

– The “forcemap.csv” file will now attempt to load from the root iRacing folder if not found in a custom controls folder.

CARS

Dallara DW12

– Fixed an issue with missing fuel fills on certain pit road configurations.

Ford Mustang FR500S

– Exterior engine sounds have been updated.

Mazda MX-5 Cup (Global)

– The baseline setups for this vehicle has been updated.

– The allowable range of rear toe adjustment has been reduced to +/- 6 mm.

– Fixed an RPM display glitch where the digital display would show a dip when the car was around 5500 RPM.

Mazda MX-5 Cup circa 2015

– The baseline setups for this vehicle has been updated.

Mercedes-AMG GT3

– Fixed some defects with traction control (TC) and ABS. TC now has 12 active positions, ranging from 1 (most intrusive) to 12 (least intrusive). The ABS system is also now correctly disabled and inactive when it is switched OFF.

NASCAR Sprint Cup Chevrolet SS

– The baseline setups for this vehicle has been updated.

– The readout of the analog tachometer on the display page now matches the digital dashboard value.

– Fixed an issue where the inner front bumper was poking outside of the car body.

– Updated the rear lower bumper decal to match the 2016 NASCAR Season version.

NASCAR Sprint Cup Ford Fusion

– The baseline setups for this vehicle has been updated.

– The readout of the analog tachometer on the display page now matches the digital dashboard value.

NASCAR Sprint Cup Toyota Camry

– The baseline setups for this vehicle has been updated.

– The readout of the analog tachometer on the display page now matches the digital dashboard value.

NASCAR XFINITY Chevrolet Camaro

– Removed a portion of the tail light decal that was bleeding onto the rear spoiler texture.

Silver Crown

– Removed a bright halo effect from the RPM display digits.

Skip Barber Formula 2000

– Fixed an issue where the front wing was not visible while in the cockpit and using the Oculus Rift.

TRACKS

Autodromo Enzo e Dino Ferrari

– Fixed zippy at the outer Piratella corner.

– A checkpoint has been added to the Acque Minerali corner.

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