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All posts tagged "Build Notes"

2013 Updates

Simulation – Fixed a bug that was causing a car’s damage state to not be properly communicated with the race server. The bug made...

2013 Updates

Simulation – Fixed a bug that would cause no timing & scoring information to be sent to you if you connected to an in-progress...

2013 Updates

Simulation – In the garage, the [Apply] button must now be used for all setup changes. This ensures that tech inspection is performed in...

2013 Updates

Williams FW31 – Updated with the latest version 5 tire model, along with new setups. Simulation – Fixed a bug that could cause the...

2013 Updates

Simulation – Support for the Oculus Rift has been put back in. – Fixed an issue with the garage physics that greatly reduces the...

2013 Updates

Website: Leagues Page Members – League admins can assign members a nick name – League admins can assign members a car number League Info...

2013 Updates

Kansas Speedway – Now available! Teams – Once a session has launched, you are not allowed to change your registration to the session, with...

2013 Updates

Graphics – The simulator now loads faster due to programmable shader loading optimizations. – Fixed a memory leak which may have been causing crashes...

2013 Updates

A small update has been applied today for the simulation. – Includes setups for the various cars expected to run at Kansas. – Includes...

2013 Updates

Dynamic Shadow Mapping – Fixed a problem causing the new dynamic shadows to not render past the rear of the driver’s car in the...

2013 Updates

This season’s download will be very large – over 3 GB for 100%ers. Due to various updates we’ve made to our process, including migrating...

2013 Updates

Ford Fusion – The 2013 Ford Fusion NASCAR is now available! – The Ford Fusion can load Chevy SS setups if you copy the...

2013 Updates

Chevrolet SS-Gen6 – The 2013 Chevrolet NASCAR is now available! – Note that there is a small bug in this release that can cause...

2013 Updates

Graphics – Substantial reduction in microstutters due to off-screen shadow map generation. – Optimized render state changes with shadow maps enabled. – Increase the...

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