When iRacing launched the official DTM series for 2026, one of the first questions from the community was about Balance of Performance. DTM GT3 cars rank among the fastest machines in the GT3 class in real-world competition. The question is whether iRacing DTM BOP reflects that real-world edge, or tightens the field for closer racing.
Also See
โก๏ธ How to Get Started in iRacing’s DTM Series
๐ฎ iRacing DTM Official Series
In iRacing, Balance of Performance works through weight and power adjustments that iRacing applies to individual cars within a shared class. The aim is to reduce the performance gap from real-world engineering differences. Until recently, iRacing held the adjustment range narrower than what sanctioning bodies use in actual DTM competition.
What Changed in the Latest Patch
A recent iRacing patch expanded the ability to apply larger BOP adjustment values across car classes. This expansion almost certainly connects to the DTM series launch. DTM GT3 cars carry a real-world performance advantage over standard GT3 machinery. iRacing now holds the tools to replicate that spread accurately, or compress it, depending on each round’s configuration.
What to Expect in the 2026 Season
For the 2026 season, the balance leans toward competitive racing rather than strict real-world parity. Most drivers will find the cars closer in performance than their real counterparts. iRacing can adjust BOP mid-season with more precision than before. If one car pulls ahead in practice results, iRacing can issue a correction without waiting for a full season build release.
Car choice in the DTM series matters less than setup and consistency. The field is tight. Keep an eye on patch notes through the season. With the expanded BOP range now in the codebase, adjustments can arrive at any time.
