For only the second time in its nearly 20-year history, an iRacing subscription price increase is coming on August 18, 2026. The official announcement was published Thursday by iRacing. It raises rates across all four subscription tiers and applies to anyone who renews or signs up on or after that date.
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The timing matters if you are currently subscribed. If your account auto-renews after August 18, the new price applies at your next renewal automatically. If you renew manually before that date, your current rate locks in and the added time stacks onto your existing subscription rather than replacing it.
Here are the updated prices taking effect on August 18, 2026:
- 1 month: $14.75 (previously $13.00)
- 3 months: $37.50 (previously $33.00)
- 12 months: $124.50 (previously $110.00)
- 24 months: $222.50 (previously $199.00)
Steam pricing will also increase at a similar rate. Car and track prices, however, are not changing. Your existing content library is unaffected.
If you want to stay at current pricing, renewing before August 18 is the right move. iRacing confirmed that an early renewal extends your subscription rather than replacing it. The added time simply pushes your renewal date further out, so there is no downside to acting early.
On the numbers: a 12-month renewal at the current $110.00 saves $14.50 compared to the new $124.50 rate. The 24-month plan saves $23.50 over the new $222.50 price. For long-term subscribers, locking in a 24-month renewal now means two more years at the lower rate.
Members on auto-renew will shift to the new pricing automatically after August 18 without any action required. If you want to avoid that, you will need to manage your settings through the members site. iRacing’s support page covers the steps for canceling or disabling auto-renewal.
In the announcement, iRacing pointed to the expanded value of the base subscription as the main reason for the change. Since the last price increase, the base package has grown to include more than 30 cars and over 25 tracks. The platform also runs significantly more official series and licensed content than it did in its earlier years.
For context, iRacing launched in 2008 and went through most of its history at the same subscription rate. During that time, the base content package grew considerably. The number of official series, special events, and manufacturer partnerships also expanded well beyond what was available at launch.
Beyond the current package, iRacing also cited upcoming development as a factor. The company specifically named a new proprietary graphics engine and a single-player Career Mode as projects in active development. iRacing acknowledged that rising costs have affected members, though the increase is framed as necessary to fund continued platform investment rather than as a cost-of-living adjustment.
Subscription prices go up August 18. Steam pricing follows at a similar rate. Car and track prices stay flat. All features and racing opportunities included now remain part of the package at no extra charge after the increase.
New members who join after August 18 pay the new rates, though iRacing noted that current new member promotions will still be available at the membership page.
This is only the second price increase in iRacing’s history, so it is not something the platform does on a routine cycle. For each subscriber, it comes down to whether the current package is worth the new rate. For those on the fence, what iRacing has in development adds something concrete to consider. The new graphics engine and single-player career mode are actual named projects, not vague roadmap promises. The August 18 deadline makes the decision simple: renew before then and the question waits another full cycle.
