Week 4 of the iRacing DTM Series brings the field to Brands Hatch Grand Prix Circuit for racing through July 6. The series has already visited Hockenheim, Red Bull Ring, and Spa-Francorchamps in the first three weeks, and Brands Hatch adds another character entirely. It is one of the more technical circuits in iRacing’s British lineup, with blind crests, tight hairpins, and run-off areas narrow enough that consistent laps matter more than peak pace.
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Brands Hatch Grand Prix Circuit covers just over four kilometers and packs a significant amount of variety into each lap. The circuit opens at the pit straight and immediately drops into Paddock Hill Bend, a steep and largely blind descent that loads up faster than most drivers expect on a first visit. Getting Paddock Hill right is the single biggest factor in lap time here, because it sets up the flow into Druids and through Bottom Bend. From there, the lap continues through the Graham Hill Bend complex in the Grand Prix extension before connecting through Surtees, Clark Curve, and Clearways back to the start. Each section asks for a different approach, and the circuit rewards building a rhythm across multiple laps rather than chasing a perfect line from the first session.
For iRacing drivers who have lapped Brands Hatch in other series, the DTM grid introduces a different set of priorities. GT3 cars run with less aerodynamic downforce than LMP or GTE machinery, so the balance through Clark Curve and across the bumps on the main straight feels different from laps in other cars. Additionally, the circuit’s surface is relatively smooth by iRacing standards, which means mechanical grip becomes the deciding factor in corner exits rather than aerodynamics. Smooth, deliberate inputs tend to outperform aggressive ones over a 55-minute stint.
The iRacing DTM Series race format is the same at every round. Each event is 55 minutes long and uses a rolling start, mirroring the structure of the real DTM championship as closely as possible. All of the 2026 DTM season’s GT3 cars are available, including machinery from BMW, Mercedes-AMG, Ferrari, Lamborghini, and Audi, and drivers are free to switch between cars from week to week. Every car runs with a limited fuel load, so a pit stop is effectively mandatory during the 55-minute window. At Brands Hatch, because lap times sit around 100 to 110 seconds in most GT3 cars, the window for pit strategy is tighter than it was at Spa. Consequently, the choice of when to box and whether to consider multiple stops depends on your pace relative to traffic on the day.
Races run on Thursday evenings at 8PM local time in every region. In GMT, that breaks down as Sydney (AEDT) at 10:00, Europe (CET) at 18:00, US East (ET) at 00:00 on Friday, and US West (PT) at 03:00 on Friday. The global scheduling has been one of the more practical aspects of the series, since it gives iRacers in most regions a session at a reasonable hour without requiring a weekend commitment.
Week 4 marks the midpoint of an eight-round calendar. For drivers who have been following the series since Hockenheim, Brands Hatch is a step up in technical difficulty, and the short lap time means there are plenty of repetitions to work through it in practice before Thursday. For drivers who have not jumped into the DTM Series yet, the midweek format and 55-minute race length make it one of the lower-commitment ways to run structured GT3 road racing in iRacing. Race week runs through July 6. Full details on the series, including car and eligibility information, are available at iRacing.com.
