







A visual showcase of the BMW M4 GT4 (G82) Evo in iRacing.








GT4 sits between entry-level iRacing content and the full GT3 grid. Whether it is worth buying depends on what kind of racing you want and where you are in your progression. Here is an honest breakdown.
Porsche unveiled the 911 GT4 R on June 25, its first GT4 race car built on the 911 platform. The 520 PS rear-engine racer enters real-world competition in 2027, and iRacing’s history with Porsche makes it a car to watch for the sim.
The BMW M2 Racing arrives in iRacing Season 3 as free base content, replacing the M2 CS Racing. Here is what the new car adds and why the free pricing matters for the community.
The GT4 doesn’t rotate like a formula car. Here’s how trail braking works differently in GT cars and how to adjust your technique to get the car rotating properly at corner entry.
From 20 hours to 200 laps, every iRacer has a different Nordschleife story. Here is what the community says about learning timelines, key milestones, and the corners that take longest to click.
iRacing’s AI can be incredible once tuned right. This guide shows how to build a custom roster, balance aggression, optimism, and smoothness, and create realistic, story-driven races that feel like competing in a real championship.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
Manage your cookie preferences below:
Essential cookies enable basic functions and are necessary for the proper function of the website.
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Service URL: policies.google.com (opens in a new window)
You can find more information in our Cookie Policy and Privacy Policy.