2013 Updates

  • 12.18.2013 Release Notes

    Auto Club Speedway – Auto Club Speedway is now available for purchase and features four configurations. These configurations are as follows: ยท Oval: 2 mile Speedway (day and night versions) ยท Competition: 2.8 mile road course which utilizes parts of the oval and infield road course. ยท Moto: 2.36 mile road course which also utilizes…

  • 10.31.2013 Release Notes

    Updater – Improve how the iRacingUpdater.exe identifies if a computer requires a DirectX file update to deal with certain combinations of 32-bit vs 64-bit shenanigans. Controllers – Improved calibration routines to work around detection issues with certain devices. Graphics – The app.ini [Drive Screen] UIOffsetBottomPct=0 setting will now show up in the .ini file by…

  • 07.23.2013 Release Notes

    Website: Leagues Page Members – League admins can assign members a nick name – League admins can assign members a car number League Info – League admins can tag their leagues with keywords and other pre-set filter options under the Set League Filters button. This information allows members to find leagues through filtering and is…

  • 05.16.2013 Release Notes

    Graphics – The simulator now loads faster due to programmable shader loading optimizations. – Fixed a memory leak which may have been causing crashes in on-line events containing many cars with custom paint. The simulator also now limits the largest custom paint texture that it will attempt to load to a maximum dimension of 2048….

  • 05.02.2013 Release Notes

    Dynamic Shadow Mapping – Fixed a problem causing the new dynamic shadows to not render past the rear of the driver’s car in the mirrors, even when “high detail in mirrors” is enabled. – Fixed a bug where selecting “low detail” cockpit mirrors with dynamic shadow mapping enabled on an SLI graphics card configuration would…

  • 2013.02.14 Release Notes

    Graphics – Substantial reduction in microstutters due to off-screen shadow map generation. – Optimized render state changes with shadow maps enabled. – Increase the framerate limit option’s maximum from 169 FPS to 334 FPS. Force Feedback – Increase maximum force feedback strength from 40 to 60 to help compensate for the weaker forces some cars…