Dynamic Shadow Mapping
– Fixed a problem causing the new dynamic shadows to not render past the rear of the driver’s car in the mirrors, even when “high detail in mirrors” is enabled.
– Fixed a bug where selecting “low detail” cockpit mirrors with dynamic shadow mapping enabled on an SLI graphics card configuration would cause very bad frame rate.
Sound
– Fixed a bug where having over 40 cars that have the new engine sounds could overflow how many sounds the sim could allocate and crash the sim.
Sponsors
– Added Fanatec as a sponsor.
Chevrolet Impala Class B
– Updated richmond_fixed setup.
Chevrolet Monte Carlo SS
– Updated irwindale_basic, lanier_basic setups.
Chevrolet SS-Gen6
– Updated bristol_fixed, charlotte_fixed, darlington_fixed, lasvegas_fixed, sonoma_fixed, watkinsglen_fixed setups.
Dallara IndyCar
– Updated to the new painting system to correctly show all license and car texture details properly.
– Updated charlotte_night_fixed, homestead_road_fixed, homestead_oval_fixed, indy_oval_fixed, iowa_night_fixed, kentucky_night_fixed, lasvegas_fixed, milwaukee_fixed setups.
Ford Falcon V8 Supercar
– Updated to the new painting system to correctly show all license and car texture details properly.
– Updated baseline setup.
Ford Fusion-Gen6
– Updated bristol_fixed, charlotte_fixed, darlington_fixed, lasvegas_fixed, sonoma_fixed, watkinsglen_fixed setups.
Ford GT
– Stronger wheels to make the car less susceptible to wheel damage.
HPD ARX-01c
– Fixed a bug where the car’s shadow casting onto itself could flicker.
Kia Optima
– Can now reduce black box fuel add to 0.0.
– Updated to the new painting system to correctly show all license and car texture details properly.
Lotus 79
– Updated to the new painting system to correctly show all license and car texture details properly.
Mazda MX-5 Cup and Roadster
– Updated to the new painting system to correctly show all license and car texture details properly.
McLaren MP4-12C GT3
– Updated high_downforce setup.
Silver Crown
– Fixed a visual problem with the left-front suspension.
Sprint Car
– Updated to the new painting system to correctly show all license and car texture details properly.
– Cameras adjusted so rollbar and gyro cam aren’t looking at the back of the drivers head.
– Updated concord_advanced, iowa_advanced, irwindale_advanced, langley_advanced, lanier_advanced, martinsville_advanced, newsmyrna_advanced, nhms_advanced, nhms_basic, oxford_advanced, phoenix_advanced, richmond_advanced, richmond_basic setups.
Street Stock
– Updated to the new painting system to correctly show all license and car texture details properly.
– Updated lasvegas_legends_fixed setup.
Williams-Toyota FW31
– Updated to the new painting system to correctly show all license and car texture details properly.
Sonoma Raceway
– Fix infield tree problems.
Texas Motor Speedway
– Tunnel sign misspelled Nationwide Insurance.
USA International Speedway
– Updated sky to go along with the rest of the track’s recent texture upgrades.
Mazda Raceway Laguna Seca
– Updated sky to go along with the rest of the track’s recent texture upgrades.
– Fixed tree shadows.
– Cutting into the pit exit lane from the main race track will now trigger a gained time penalty.
ALSO SEE
Three iRacing Tracks Get Major Visual Overhauls in Season 2
Lanier National Speedway, Langley Speedway, and USA International Speedway all received full visual overhauls in the iRacing Season 2 build.
2026 Season 2 Initial Release Notes [2026.03.09.03]
The full official release notes for iRacing’s 2026 Season 2 build, posted March 10, 2026.
Barber Motorsports Park Has Been Fully Rebuilt in iRacing Season 2
Barber Motorsports Park has been rebuilt from the ground up in iRacing’s 2026 Season 2 update, with all-new laser scan data and a complete art overhaul. Existing owners get the upgrade for free.
Everything New in iRacing 2026 Season 2
Two new cars, a brand new street circuit, a rebuilt track, four new HUD features, and a stack of car class overhauls. Here’s everything in iRacing’s 2026 Season 2 build.
iRacing Is Collaborating with Microsoft Research on AI Driver Coaching
iRacing is building AI driver coaching natively into the sim through a Microsoft Research collaboration using a Large Action Model, currently in the integration phase.
iRacing’s New Graphics Engine ‘Spark’ Is On Schedule
iRacing’s Spark graphics engine has completed its vertical slice milestone and is now in production, with night lighting identified as the next priority and described as transformative.
