Oculus Rift
– Enable camera based positional head tracking.
– Acknowledging the health and saftey warning no longer re-centers the Rift.
Sim
– Fixed a bug that would cause some international characters that could otherwise be displayed within the simulation to be dropped from user and team names.
– Fixed a potential crashing issue if some sound device name identifiers exceeded 60 characters.
Replay
– Fixed an issue that could cause some replay playback controls to be unresponsive.
– Fixed an issue in the replay system that could cause the sim to crash or the replay system to become confused when using the “start playing from the end” control.
Tire Model
– Fixed bug where cars would slide very easily at low speeds.
Garage / Black Box
– Fix bug where the last recorded tire temperatures and wear were being reset.
UI
– Many fixes to the new Results tab; fix column sorting problems, properly highlight the driver’s name, properly highlight car numbers in multiclass session, properly highlight full row for currently selected driver.
– Output information on race (start type, restart type, cautions) in session Session Info tab.
– Remove unused incident count from Session Info tab
– Wrap car setup string to two lines on main UI.
– Fit track info text on the main UI better.
– Fix bug in display of licence letter.
– Report race start type in Session Info tab.
– Don’t show cars in the F3 box that are just sitting on pit lane without a driver.
Telemetry
– Fix bugs in reporting car class positions.
Cars:
BMW Z4 GT3
– Fixed bug where right side rotor glow wasn’t working.
Chevrolet Monte Carlo SS
– Fixed bug where right side rotor glow wasn’t working.
Chevrolet Silverado
– Updated gateway setup.
Ford GT – All Models
– Fixed bug where right side rotor glow wasn’t working.
Holden Commodore VF V8
– Fixed class position bug(s) in telemetry data.
– Fixed bug where right side rotor glow wasn’t working.
Legends Ford ’34 Coupe
– Fixed bug where right side rotor glow wasn’t working.
Mazda MX-5 – All Models
– Fixed bug where right side rotor glow wasn’t working.
McLaren MP4-12C GT3
– Fixed bug where right side rotor glow wasn’t working.
Ruf RT 12R – All Models
– Fixed bug where rotor glow wasn’t working.
Skip Barber Formula 2000
– Fixed bug where right side rotor glow wasn’t working.
Sprint Car
– Added missing left-rear tire temp reading in F6 black box.
Street Stock
– Fixed bug where right side rotor glow wasn’t working.
Super Late Model
– Fixed bug where right side rotor glow wasn’t working.
ALSO SEE
Three iRacing Tracks Get Major Visual Overhauls in Season 2
Lanier National Speedway, Langley Speedway, and USA International Speedway all received full visual overhauls in the iRacing Season 2 build.
2026 Season 2 Initial Release Notes [2026.03.09.03]
The full official release notes for iRacing’s 2026 Season 2 build, posted March 10, 2026.
Barber Motorsports Park Has Been Fully Rebuilt in iRacing Season 2
Barber Motorsports Park has been rebuilt from the ground up in iRacing’s 2026 Season 2 update, with all-new laser scan data and a complete art overhaul. Existing owners get the upgrade for free.
Everything New in iRacing 2026 Season 2
Two new cars, a brand new street circuit, a rebuilt track, four new HUD features, and a stack of car class overhauls. Here’s everything in iRacing’s 2026 Season 2 build.
iRacing Is Collaborating with Microsoft Research on AI Driver Coaching
iRacing is building AI driver coaching natively into the sim through a Microsoft Research collaboration using a Large Action Model, currently in the integration phase.
iRacing’s New Graphics Engine ‘Spark’ Is On Schedule
iRacing’s Spark graphics engine has completed its vertical slice milestone and is now in production, with night lighting identified as the next priority and described as transformative.
