CHANGE LOG:
Website
– Added an icon to the fixed footer in the bottom-right corner of the screen that toggles your Online Status visibility.
– We identified a calculation error in Statistics from past races where we were counting wins in unofficial races as well as counting wins that occurred during weeks that were dropped. For most drivers, these are not an issue and their counts remain the same. But some drivers will have reduced numbers due to these changes, especially drivers with a longer driving history.
– Fixed a logic error in the Lap Results Chart page.
DirectX 11
– Fixed an issue where reflectors appeared too dim at night tracks when vertex compression was enabled.
CARS
Global Mazda MX-5 Cup
– Fixed an issue that prevented setting very low rear ride heights (RRH). RRH may now be in the range from approximately 3.75″ to 8.50″.
McLaren MP4-12C GT3
– Fixed an issue where the hundreds’ place for the Fuel Level would not display when Metric units were used.
NASCAR Sprint Cup Chevrolet SS
– Fixed an issue where the brakes failed to function when Metric units were selected for the digital dashboard display.
– Altered the digital dashboard display so that it will now graphically display when the rev limiter is hit.
– Fixed an issue with vehicle paint patterns caused by the roof camera and new front splitter mapping.
NASCAR Sprint Cup Ford Fusion
– Fixed an issue where the brakes failed to function when Metric units were selected for the digital dashboard display.
– Altered the digital dashboard display so that it will now graphically display when the rev limiter is hit.
– Fixed an issue where the wrong material texture would appear on the rear windshield at certain Level-of-Detail (LOD) distances.
NASCAR Sprint Cup Toyota Camry
– Fixed an issue where the brakes failed to function when Metric units were selected for the digital dashboard display.
– Altered the digital dashboard display so that it will now graphically display when the rev limiter is hit.
– Fixed an issue with vehicle paint patterns caused by the new front splitter mapping.
TRACKS
Autodromo Enzo e Dino Ferrari
– Removed a mysterious floating object from the sky.
Canadian Tire Motorsports Park
– Fixed a wall shape bug on the outer pit wall.
ALSO SEE
Three iRacing Tracks Get Major Visual Overhauls in Season 2
Lanier National Speedway, Langley Speedway, and USA International Speedway all received full visual overhauls in the iRacing Season 2 build.
2026 Season 2 Initial Release Notes [2026.03.09.03]
The full official release notes for iRacing’s 2026 Season 2 build, posted March 10, 2026.
Barber Motorsports Park Has Been Fully Rebuilt in iRacing Season 2
Barber Motorsports Park has been rebuilt from the ground up in iRacing’s 2026 Season 2 update, with all-new laser scan data and a complete art overhaul. Existing owners get the upgrade for free.
Everything New in iRacing 2026 Season 2
Two new cars, a brand new street circuit, a rebuilt track, four new HUD features, and a stack of car class overhauls. Here’s everything in iRacing’s 2026 Season 2 build.
iRacing Is Collaborating with Microsoft Research on AI Driver Coaching
iRacing is building AI driver coaching natively into the sim through a Microsoft Research collaboration using a Large Action Model, currently in the integration phase.
iRacing’s New Graphics Engine ‘Spark’ Is On Schedule
iRacing’s Spark graphics engine has completed its vertical slice milestone and is now in production, with night lighting identified as the next priority and described as transformative.
