This patch aims to fix several remaining issues after our last patch.
CHANGE LOG:
Website
– Fixed functionality for scrolling while dragging drivers around the Race Setup Grid and for the context menu for moving drivers.
Race Servers
– The iRacing infrastructure will now alert the developers if any race servers are running with any type of out-of-date content, to help avoid a repeat of the recent “Package Error 22” issue.
Netcode
– Fixed a couple of issues that could cause small amounts of packet loss to briefly generate higher apparent latency and lower quality.
– Our US ISP has resolved the issue that was preventing proper IPv6 routing switch-over to redundant equipment in the event of an equipment failure. We have re-enabled IPv6 for Simulation to Race Server connections on the US server farm.
DirectX 11
– Added support for “centered” (letterboxed) and “stretched” graphics modes. When these are available, the options screen and the graphical auto-configuration screen will indicate these special scaling attributes along with each modeโs refresh rate. We also removed a previous attempt to collapse multiple graphics modes with very similar refresh rates into a single mode, and now simply expose all of the unique modes, as they can behave subtly different, and the differences can be important. If you are using DX11 in full screen, we recommend running the graphics auto-configuration after installing this patch to select a full screen mode again from the enhanced choices.
– – KNOWN ISSUE: Currently when using Alt+Enter to return to full-screen mode from windowed-mode, DXGI may not return the Simulator to the originally selected full-screen mode.
Black Boxes
– Fixed an issue where teammates’ black boxes could sometimes display the incorrect tire data after a driver swap.
NASCAR Sprint Cup Chevrolet SS
– Updated Hall of Fame and Richmond International Raceway vehicle setups.
NASCAR Sprint Cup Ford Fusion
– Updated Hall of Fame and Richmond International Raceway vehicle setups.
NASCAR Sprint Cup Toyota Camry
– Updated Hall of Fame and Richmond International Raceway vehicle setups.
ALSO SEE
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2026 Season 2 Initial Release Notes [2026.03.09.03]
The full official release notes for iRacing’s 2026 Season 2 build, posted March 10, 2026.
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Barber Motorsports Park has been rebuilt from the ground up in iRacing’s 2026 Season 2 update, with all-new laser scan data and a complete art overhaul. Existing owners get the upgrade for free.
Everything New in iRacing 2026 Season 2
Two new cars, a brand new street circuit, a rebuilt track, four new HUD features, and a stack of car class overhauls. Here’s everything in iRacing’s 2026 Season 2 build.
iRacing Is Collaborating with Microsoft Research on AI Driver Coaching
iRacing is building AI driver coaching natively into the sim through a Microsoft Research collaboration using a Large Action Model, currently in the integration phase.
iRacing’s New Graphics Engine ‘Spark’ Is On Schedule
iRacing’s Spark graphics engine has completed its vertical slice milestone and is now in production, with night lighting identified as the next priority and described as transformative.
