Two new cars, a brand new street circuit, a rebuilt track, four new HUD features, and a stack of car class overhauls. Here’s everything in iRacing’s 2026 Season 2 build.
Website updates Series, Car, and Track pages -Re-organized to make it easier to find the series, car, or track you are looking for. Series are grouped based on license; content is grouped based on status. Stats – Club scoring summary added to race results -Driver stats have been expanded to include the driver’s club and…
Wall contact incidents are now either 0x or 2x, instead of 3x. Also, the polar moment of the car is considered as well when determining the impact strength, which does a better job of evening out the contact incident points across different cars. It is easier to get a 2x in the Legends, for example,…
A series banner now loads in-sim. Fixed a bug where the exit car message would show while pitting. Fixed a bug where a replay TV camera could move strangely when the replay buffer is full. Fixed a phantom collision bug at Lowes. – Fixed a bug where the available reset could be used without resetting….
A new promotions page has been added. This page can be accessed by clicking on “Promotions” at the top of the page or by clicking on the promotional area of the HOME page. A Reigning Champions widget has been added. This widget lists the champions for the 2008 Season 3 series and allows division filtering….
We will be issuing updates to Infineon Raceway and Lowe’s Motor Speedway today, hopefully at around 20:05GMT (4:05pm EDT). The update to Infineon Raceway fixes the course-cutting bug that some have been exploiting shamelessly. The update to Lowe’s Motor Speedway fixes an issue that would impact some sessions in the upcoming 13th Week schedule.
iRacing World has been added. iRacing World is a social networking site and can be accessed by clicking on the “iRacing World” graphic at the top of each page. The clubs have been broken down into regions and this change is reflected in the HOME page Region Standings widget. This widget can be filtered by…
Sim The sim will properly recognise 4GB or more of system RAM. The replayMemoryOverride setting in core.ini will no longer cause sim to fail to load if size is set too large. Fix buffer overflow bug in garage when using long filenames for setups for most cars that could sometimes cause setups to not load…
Graphics Added a new graphics option, RefreshRateHz, to renderer.ini (located in ‘My Documents/iRacing’ on XP). This setting overrides the full-screen refresh rate used by the simulation. The default value is 0, which allows Direct3D to select a safe refresh rate. Use extreme caution if manually overriding this setting, as an invalid value may cause the…
User Interface Force Feedback ‘Dampening’ option removed ‘ it no longer did anything. Corrected sorting order for numerical columns in Session screen tabs. Re-ordered sound options to ‘Simulation’ and ‘Voice Chat’ sections to clarify the options’ intents. Cleaned up voice chat notifications. Removed voice chat ‘you are transmitting’ sound ‘ people thought that they were…
Physics Updates Cars which have just reappeared either due to having a large position or orientation discrepancy (usually during a crash) or whose driver has just entered the car are now not collideable for two seconds after appearing. This should alleviate some problems with being taken out by latency effects or unfortunate pit exits. All…